![]() ![]() Monsters can also use one of seven "Power Surges", which are temporary abilities that can be used only once per battle, per monster. ![]() Rage Mode from the previous games is absent, but monsters can achieve "Critical Mass" by destroying the energy crystals found in arenas, which causes them to temporarily increase in size, glow red (similar looking to Burning Godzilla from Godzilla vs. Weapon and beam attacks also return, but are much less powerful and do not lock on, although they can be sustained for much longer periods of time. Flicking both the remote and Nunchuk allows monsters to grab nearby opponents or environmental objects, and throw them. Movement is done by the analog stick on the Nunchuk, and flicking it upwards allows players to jump. Basic punch and kick attacks are through the A and B buttons while more powerful and aggressive strikes require swinging of the remote up, down or sideways while pressing A and/or B. ![]() While the PS2 version involves only button presses, the Wii version uses a combination of button presses and physically moving the Wii Remote and Nunchuk. Like its predecessors, Godzilla Unleashed plays as a 3D fighting game with the option to play with up to four monsters at a time, with or without teams. ![]()
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